2012 5

Turf

An interactive film exploring the nature of borders. Aesthetic homage to platform games of the 90's.
Stop motion, HTML5 and JavaScript. Read more

Turf
Photo by Barnaby Dixon ©

Watch Turf, the interactive version

About the project

A collaborative piece by Barnaby Dixon and Bazyli Brzóska. The project explores the nature of borders with an unlikely coupling of stop-motion and interactivity. Both Dixon and Brzóska are final year students at University of Wales, Newport. Dixon from the BA Animation course, and Brzóska from BA Creative Sound and Music. Turf pays an aesthetic homage to platform games of the 90's whiles metaphorically tackling real world issues, such as political geography and residual animalistic traits in humans.

My involvement

  • the concept
  • programming (HTML5 and JavaScript)
  • prototyping
  • music composition
  • managing the production

See the fabrication process and the exhibition

Alternatively, watch the non-interactive version on YouTube

For more information, visit our blog's Turf category.

2012 2

The Dresden Codex

A trailer for a non-existant, commercial film. Collaboration between Turkey, United Kingdom, Mexico, Czech Republic, Poland, Slovakia, France, Finland, Latvia and Bolivia. Read more

The Dresden Codex
Photo by Ivon Skula ©

My involvement

  • first assistant director
  • sound design and partially music
  • mixing and mastering
  • montage
  • color grading

Watch our almost zero budget effort on YouTube

2011 6

EMIDAM

Every Morning I Draw a Map.
An animation about waking up. Projected onto a 180 degrees curved screen in form of an installation. Read more

nandu
Barnaby Dixon & Bazyli Brzóska ©

About the project

The concept behind its creation was inspired by the physical sensation of ‘waking up’, and the brief but fascinating process of locating each part of ones physicality through movement. The exhibition featured a large concave screen, so the viewer would get a sense of being surrounded by the visuals.

For more in-depth information, visit our blog's EMIDAM category.

My involvement

  • ideas
  • sound design and music
  • quadrophonic mixing and mastering
  • prototyping the screen

Watch the footage from the exhibition of the installation

A YouTube version of the piece

See the process of making of the individual frames

2011 3

Behave Yourself

Exploring and questioning learned human behaviour in social situations. Exposing the social play, social norms and everyday behavioural patterns. Read more

Behave Yourself
Photo by Martyn Lyon ©

Project’s main idea and philosophy

The aim of the project was to create a Live Art installation, trying to expose the social norms within our culture, while exploring both the semiotic perception of human interactions and the concept of looking-glass self. This would be achieved by creating deviance – distorting the accepted ways of behaviour and altering the meaning of cultural signs. Both the deviant and the captured behaviourism would be expressed through multiple media at the same time. The desirable effect on the participant was to create cognitive awareness and consciousness of everyday behavioural forms. Within those norms I particularly looked into behavioural patterns initiated by tradition, patriotism, religion and everyday human interaction.

Slideshow presenting the installation

Experience

  • Resolume Avenue 3
  • Max/MSP
  • building a USB trigger key
  • prototyping and designing of all of 16 screens
  • sound design and music
  • research of human learned behaviours

Watch the footage from the installation

For more in-depth information, visit our blog's Behave Yourself category.

2011 2

ñandú evolution

Interactive music creation application. Based on Darwinian theory of genetic evolution and biological natural selection (you are the environment). Read more

ñandú
Photo by Steve Jurvetson ©

About the project

Nowadays popular and conventional ways of playback of music are very limited in terms of adding variation to how it is played every time. Usually, we only have the option to playback the piece exactly the way it was recorded and mixed. We are only able to influence the environment in which we hear it. If we want a “real”, “live” experience, our almost sole option is to see a live performance. The project’s main idea is to create self-evolving music, which will sound slightly different every time it is played. Read about it some more below, or if you feel adventurous - get right to it and start evolving yourself!

How does it work?

The software is based on user-interactive evolution, where the user can select the parts of the track which he likes and ones which he does not like. It imitates the behaviour of genetic evolution of species and biological natural selection – in which you (the users) are the natural environment for the track to evolve in. The parts tagged as “bad” become recessive and eventually change or completely die out, and the “good” parts survive and create offsprings: the new versions of the track.

My involvement

  • the concept
  • programming
  • designing of the algorithms adapted to music
  • managing the project

Visit the website

nandu.amplifuge.com

2010 3

Creative Composition

A set of compositions, exploring different methods of creation and multiple genres. Read more

Creative Composition
Bazyli Brzóska ©

Listen to some of the tracks

2009 12

Thought Process Feedback

An experimental performance in the crossection of theatre, music and improvisation. Read more

Thought Process Feedback
Photo by Philip Curnow ©

About the project

The performance makes use of the feedback effect for both sound and images (triggering). The thought process is represented to the audience by audio-video stimuli. General concept behind this project is that sounds and images represent the current state of mind, feelings and emotions of the patient with a mental disorder.

My involvement

  • the concept
  • director of the performance
  • acting the lead character

See the recording on YouTube

More information

Amplifuge Blog

2009 11

Lieriöphonium

An instrument designed and built around the idea of achieving "new sound". Exploration of sounds of pipes submerged in water. Read more

Lieriöphonium
Photo by Bazyli Brzóska ©

Testing the prototype

2009 11

Manifesto

An experimental short stop-motion film themed around the notion of perspective. Read more

Manifesto
Photo by Martyn Lyon ©

About the project

Manifesto was an experimental, short audio-visual project we made in 2009. The piece was themed around the notion of perspective. It involved the literal animation of light, and each image was captured directly on photosensitive paper.

My involvement

  • sound design

Watch the video

2009 6

Sensual Night,
The Musical

An interactive musical play created and directed by Klaudyna Góralska. Its story revolves around the mystical experience of nature. Read more

My involvement

  • sound design
  • music composition
  • sound engineering during performances
  • vocal coaching the cast

Listen to some of the tracks I have created for the musical

More information

Grupa Mandragora

More...